﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BattleController : MonoBehaviour
{
    /// <summary>
    /// 这里战斗控制类
    /// </summary>
    /// <summary>
    /// 这里是开始玩家的回合，返回值是表示攻击/嘴炮成功与否或者逃跑
    /// </summary>
    /// <param name="role"></param>
    RoleAct BeginPlayerTurn(RoleData role)
    {
        
    }
    /// <summary>
    /// 这是开始boss的回合，返回值是成功攻击与否
    /// </summary>
    /// <param name="boss"></param>
    bool BeginBossTurn(RoleData boss)
    {

    }
}

public enum RoleAct
{
    atkTure,
    atkFalse,
    talkTure,
    talkFlase,
    run,
}
